package com.amaze.escape.blocks;

import org.lwjgl.util.vector.Vector2f;
import org.lwjgl.util.vector.Vector4f;

/**
 * An air block.
 * 
 * @author Amaze Team
 */
public class BlockAir extends Block {

    @Override
    public boolean isBlockTypeTranslucent() {
        return true;
    }

    @Override
    public boolean isBlockInvisible() {
        return true;
    }

    @Override
    public Vector2f getTextureOffsetFor(Block.SIDE side) {
        return null;
    }

    @Override
    public Vector4f getColorOffsetFor(Block.SIDE side) {
        return null;
    }

    @Override
    public boolean isPenetrable() {
        return true;
    }

    @Override
    public boolean isCastingShadows() {
        return false;
    }

    @Override
    public boolean renderBoundingBox() {
        return false;
    }
}
